World of Goo piracy rate at 82%
Damn, that’s high. Interesting conclusions from an independent analysis of piracy and DRM (that’s applicable to music and film as well as gaming). That 2D Boy can sure maintain his calm and think rationally though. It’s a noteable estimate that only 1 or 2 for every 1000 thefts could be converted to a sale… 1 pirate does not equal 1 customer by far.